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Showing posts with label Plotting. Show all posts
Showing posts with label Plotting. Show all posts

Thursday, April 25, 2024

Writing Quote: The Art of Storytelling vs. Plotting in Fiction Writing

 

 

The Art of Storytelling vs. Plotting in Fiction Writing

 

by Olivia Salter 


Of course, the writer can impose control; It’s just a really shitty idea. Writing controlled fiction is called “plotting.” Buckling your seatbelt and letting the story take over, however… that is called “storytelling.” Storytelling is as natural as breathing; plotting is the literary version of artificial respiration.


― Stephen King


Storytelling is a craft that has been passed down through generations, from the oral traditions of ancient civilizations to the modern-day masterpieces found in literature, film, and other forms of media. At the heart of storytelling is the ability to tap into the universal human experience, to connect with readers on a deep emotional level, and to transport them to new worlds where their imaginations can run wild.

In contrast, plotting can feel rigid and contrived, like a puzzle that must be meticulously pieced together. While there is certainly a place for structure and planning in the writing process, there is also something to be said for allowing the story to unfold organically, to let the characters guide the narrative, and to see where they will lead you.

When a writer relinquishes control and allows the story to take on a life of its own, the results can be surprising, exhilarating, and profoundly satisfying. It is in these moments of creative freedom that true magic can happen, where characters can break free from their constraints and the plot can twist and turn in unexpected ways.

Ultimately, the best stories are those that feel alive, vibrant, and authentic, that resonate with readers on a deep emotional level, and that linger in their minds long after the final page has been turned. By embracing the art of storytelling and trusting in the creative process, writers can tap into a wellspring of inspiration and craft narratives that are as natural and compelling as the act of breathing itself. 
 
 

About the Author of the Quote

Stephen Edwin King
Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. Described as the "King of Horror", a play on his surname and a reference to his high standing in pop culture, his books have sold more than 350 million copies, and many have been adapted into films, television series, miniseries, and comic books. King has published 64 novels, including seven under the pen name Richard Bachman, and five non-fiction books. He has also written approximately 200 short stories, most of which have been published in book collections. Wikipedia

Wednesday, April 3, 2024

Writing Quote: To Plot, Or Not To Plot, That Is The Question


Writing Quote

 

Writing Quote: To Plot, Or Not To Plot, That Is The Question


by Olivia Salter

 

 Of course, the writer can impose control; It’s just a really shitty idea. Writing controlled fiction is called “plotting.” Buckling your seatbelt and letting the story take over, however… that is called “storytelling.” Storytelling is as natural as breathing; plotting is the literary version of artificial respiration.



― Stephen King
 
 
Stephen King, a prolific and celebrated author known for his contributions to the horror and suspense genres, once famously remarked on the distinction between writing controlled fiction and storytelling. In his insightful quote, King captures the essence of creativity and spontaneity in the art of writing, highlighting the contrast between rigidly plotting out a narrative and allowing the story to organically unfold.

“Of course, the writer can impose control; it's just a really shitty idea,” King asserts, challenging the notion that meticulously planning every detail of a story is the optimal approach. While structured plotting can offer a sense of control and direction, it may stifle the natural flow of creativity and limit the narrative’s potential for unpredictability and depth.

King goes on to suggest that writing controlled fiction is synonymous with “plotting,” a term often associated with outlining the storyline, mapping out character arcs, and meticulously planning every twist and turn. This method prioritizes structure and order, aiming to guide the reader through a carefully constructed plot.

In contrast, King champions the art of “storytelling” as a more organic and spontaneous form of writing. By likening storytelling to breathing, King emphasizes its innate and instinctual nature, proposing that the best stories arise when the writer surrenders control and allows the narrative to evolve naturally.

“Buckling your seatbelt and letting the story take over, however, is called'storytelling,” King explains, painting a vivid metaphor that urges writers to relinquish their preconceived notions and let the story guide them. This approach encourages writers to trust their instincts, embrace the unknown, and let the characters and plot develop organically, resulting in a more authentic and engaging narrative.

For King, storytelling is a deeply personal and intuitive process that taps into the writer’s creativity, imagination, and emotional depth. By allowing the story to unfold without rigid constraints, writers can explore new ideas, discover unexpected twists, and connect with readers on a deeper level.

In contrast, King views plotting as the “literary version of artificial respiration,” a forced and contrived way of breathing life into a story. While plotting can provide structure and coherence, it runs the risk of stifling creativity, dampening spontaneity, and creating a predictable and formulaic narrative.

In conclusion, Stephen King's insightful quote offers a valuable perspective on the art of writing, challenging writers to embrace storytelling as a natural and intuitive process that unfolds organically. By trusting in the creative process, allowing the characters to drive the narrative, and embracing the unknown, writers can craft compelling and authentic stories that resonate with readers on a profound level.

 

About the Author of the Quote

Stephen Edwin King
Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. Described as the "King of Horror", a play on his surname and a reference to his high standing in pop culture, his books have sold more than 350 million copies, and many have been adapted into films, television series, miniseries, and comic books. King has published 64 novels, including seven under the pen name Richard Bachman, and five non-fiction books. He has also written approximately 200 short stories, most of which have been published in book collections. Wikipedia

Friday, May 19, 2023

A Quick Note on Plotting with the Freytag Pyramid in Fiction Writing for the Novice Writer by Ryker J. Phoenix

A Quick Note on Plotting with the Freytag Pyramid in  Fiction Writing for the Novice Writer by Ryker J. Phoenix

 

A Quick Note on Plotting with the Freytag Pyramid in  Fiction Writing for the Novice Writer

 

by Ryker J. Phoenix

 

A Quick Note on Plotting with the Freytag Pyramid in  Fiction Writing for the Novice Writer by Ryker J. Phoenix



The Freytag Pyramid is a popular tool for plotting and analyzing the structure of a story. Developed by German writer Gustav Freytag in the mid-19th century, the pyramid is a visual representation of the five-act structure commonly used in dramatic storytelling. It consists of five parts: exposition, rising action, climax, falling action, and resolution. In this essay, we will explore how to use the Freytag Pyramid to effectively plot a story.

The first part of the pyramid is the exposition, which introduces the main characters, setting, and the initial conflict or problem to be addressed. (This is also called the introduction or prologue in some storytelling models.) This is where the audience gets a sense of the story's world and the characters involved.

Next comes the rising action, where the bulk of the story takes place. This is where complications and obstacles begin to pile up, causing tension and conflict for the characters. The tension builds as the characters try to overcome these obstacles and reach their goals. There is a sense of rising action and momentum as the story progresses towards its climax.

The climax is the highest point of tension in the story and mark of transition into the final act. It is where the main conflict or problem comes to a head, resulting in a significant change or event in the story. The climax is the moment where many stories will pivot towards a final conclusion. Often, this is where the hero will make their ultimate decision or sacrifice to solve the problem.

After the climax, the story moves into the falling action, where the tension begins to wind down. The conflict is unraveled, and the characters work towards a resolution. This stage can vary depending on the story. In some cases, it is a short denouement that ties up loose ends quickly. In other cases, it might be a longer, more contemplative section, where characters reflect on the events that have occurred and process their feelings.

Finally, the story ends with the resolution, tying up any remaining loose ends and bringing the story to a satisfying conclusion. The resolution should provide a sense of closure and resolution for the characters and the audience. It is the culmination of the work put into building the story and requires satisfying exploration.

Using the Freytag Pyramid, we can see how each of these elements contributes to a well-structured story. The progression of the story is essential to creating an interesting and satisfying experience for the audience. Used wisely, the skilful implementation of these stages can support a meaningful and resonant connection with the story's themes, characters, and overall message.

In Conclusion, the Freytag Pyramid is a popular tool for plotting and analyzing stories as it provides a clear structure to follow, which can be easily understood by both writers and audiences alike. A story that follows the Freytag Pyramid has a strong narrative structure and has the tendency to engage the audience's attention, making it an effective tool for novelists and screenwriters alike. By employing the principles of exposition, rising action, climax, falling action, and resolution, one can create plots that are cohesive and satisfying to readers.

Also see:

 

More Quick Notes for the Novice Writer

Wednesday, December 14, 2022

What is True Plot to the Writer by John Truby

True plot is the grand strategy the author and the main opponent use to put the hero in the greatest possible trouble and fool the reader. 

Once you know this, the entire writing game changes.

When you think in terms of grand strategy instead of individual obstacles, you realize that great plot comes from a carefully designed campaign, a sequence of moves constructed to checkmate the hero and shock the audience.

-- John Truby

 Also see:

 About the Author 

John Truby
John Truby (born 1952) is an American screenwriter, director, screenwriting teacher and author. He has served as a consultant on over 1,000 film scripts over the past three decades, and is also known for the screenwriting software program Blockbuster (originally "Storyline Pro"). He is the author of Anatomy of Story: 22 Steps to Becoming a Master Storyteller, a book about screenwriting skills. Wikipedia

 

Friday, October 21, 2022

The Snowflake Method For Designing A Novel by Randy Ingermanson

The Snowflake Method For Designing A Novel by Randy Ingermanson

 

The Snowflake Method For Designing A Novel

by Randy Ingermanson

 

Writing a novel is easy. Writing a good novel is hard. That’s just life. If it were easy, we’d all be writing best-selling, prize-winning fiction.

Frankly, there are a thousand different people out there who can tell you how to write a novel. There are a thousand different methods. The best one for you is the one that works for you.

In this article, I’d like to share with you what works for me. I’ve published six novels and won about a dozen awards for my writing. I teach the craft of writing fiction at writing conferences all the time. One of my most popular lectures is this one: How to write a novel using what I call the “Snowflake Method.”

This page is the most popular one on my web site, and gets over a thousand page views per day. Over the years, this page has been viewed more than six million times. So you can guess that a lot of people find it useful. But you may not, and that’s fine by me. Look it over, decide what might work for you, and ignore the rest! If it makes you dizzy, I won’t be insulted. Different writers are different. If my methods get you rolling, I’ll be happy. I’ll make the best case I can for my way of organizing things, but you are the final judge of what works best for you. Have fun and . . . write your novel!

The Importance of Design

Good fiction doesn’t just happen, it is designed. You can do the design work before or after you write your novel. I’ve done it both ways and I strongly believe that doing it first is quicker and leads to a better result. Design is hard work, so it’s important to find a guiding principle early on. This article will give you a powerful metaphor to guide your design.

Our fundamental question is this: How do you design a novel?

For a number of years, I was a software architect designing large software projects. I write novels the same way I write software, using the “snowflake metaphor”. OK, what’s the snowflake metaphor? Before you go further, take a look at this cool web site.

The Snowflake Method For Designing A Novel by Randy Ingermanson

On the side of the page, you’ll see an animation of a pattern known as a snowflake fractal. Don’t tell anyone, but this is an important mathematical object that’s been widely studied. For our purposes, it’s just a cool sketch of a snowflake. If you scroll down that same web page a little, you’ll see a box with a large triangle in it and arrows underneath. If you press the right-arrow button repeatedly, you’ll see the steps used to create the snowflake. It doesn’t look much like a snowflake at first, but after a few steps, it starts looking more and more like one, until it’s done.

The first few steps look like this:

I claim that that’s how you design a novel — you start small, then build stuff up until it looks like a story. Part of this is creative work, and I can’t teach you how to do that. Not here, anyway. But part of the work is just managing your creativity — getting it organized into a well-structured novel. That’s what I’d like to teach you here.

If you’re like most people, you spend a long time thinking about your novel before you ever start writing. You may do some research. You daydream about how the story’s going to work. You brainstorm. You start hearing the voices of different characters. You think about what the book’s about — the Deep Theme. This is an essential part of every book which I call “composting”. It’s an informal process and every writer does it differently. I’m going to assume that you know how to compost your story ideas and that you have already got a novel well-composted in your mind and that you’re ready to sit down and start writing that novel.

The Ten Steps of Design

But before you start writing, you need to get organized. You need to put all those wonderful ideas down on paper in a form you can use. Why? Because your memory is fallible, and your creativity has probably left a lot of holes in your story — holes you need to fill in before you start writing your novel. You need a design document. And you need to produce it using a process that doesn’t kill your desire to actually write the story. Here is my ten-step process for writing a design document. I use this process for writing my novels, and I hope it will help you.

Step 1) Take an hour and write a one-sentence summary of your novel. Something like this: “A rogue physicist travels back in time to kill the apostle Paul.” (This is the summary for my first novel, Transgression.) The sentence will serve you forever as a ten-second selling tool. This is the big picture, the analog of that big starting triangle in the snowflake picture.

When you later write your book proposal, this sentence should appear very early in the proposal. It’s the hook that will sell your book to your editor, to your committee, to the sales force, to bookstore owners, and ultimately to readers. So make the best one you can!

Some hints on what makes a good sentence:

  • Shorter is better. Try for fewer than 15 words.
  • No character names, please! Better to say “a handicapped trapeze artist” than “Jane Doe”.
  • Tie together the big picture and the personal picture. Which character has the most to lose in this story? Now tell me what he or she wants to win.
  • Read the one-line blurbs on the New York Times Bestseller list to learn how to do this. Writing a one-sentence description is an art form.

Step 2) Take another hour and expand that sentence to a full paragraph describing the story setup, major disasters, and ending of the novel. This is the analog of the second stage of the snowflake. I like to structure a story as “three disasters plus an ending”. Each of the disasters takes a quarter of the book to develop and the ending takes the final quarter. I don’t know if this is the ideal structure, it’s just my personal taste.

If you believe in the Three-Act structure, then the first disaster corresponds to the end of Act 1. The second disaster is the mid-point of Act 2. The third disaster is the end of Act 2, and forces Act 3 which wraps things up. It is OK to have the first disaster be caused by external circumstances, but I think that the second and third disasters should be caused by the protagonist’s attempts to “fix things”. Things just get worse and worse.

You can also use this paragraph in your proposal. Ideally, your paragraph will have about five sentences. One sentence to give me the backdrop and story setup. Then one sentence each for your three disasters. Then one more sentence to tell the ending. Don’t confuse this paragraph with the back-cover copy for your book. This paragraph summarizes the whole story. Your back-cover copy should summarize only about the first quarter of the story.

Step 3) The above gives you a high-level view of your novel. Now you need something similar for the storylines of each of your characters. Characters are the most important part of any novel, and the time you invest in designing them up front will pay off ten-fold when you start writing. For each of your major characters, take an hour and write a one-page summary sheet that tells:

  • The character’s name
  • A one-sentence summary of the character’s storyline
  • The character’s motivation (what does he/she want abstractly?)
  • The character’s goal (what does he/she want concretely?)
  • The character’s conflict (what prevents him/her from reaching this goal?)
  • The character’s epiphany (what will he/she learn, how will he/she change?
  • A one-paragraph summary of the character’s storyline

An important point: You may find that you need to go back and revise your one-sentence summary and/or your one-paragraph summary. Go ahead! This is good–it means your characters are teaching you things about your story. It’s always okay at any stage of the design process to go back and revise earlier stages. In fact, it’s not just okay–it’s inevitable. And it’s good. Any revisions you make now are revisions you won’t need to make later on to a clunky 400 page manuscript.

Another important point: It doesn’t have to be perfect. The purpose of each step in the design process is to advance you to the next step. Keep your forward momentum! You can always come back later and fix it when you understand the story better. You will do this too, unless you’re a lot smarter than I am.

Step 4) By this stage, you should have a good idea of the large-scale structure of your novel, and you have only spent a day or two. Well, truthfully, you may have spent as much as a week, but it doesn’t matter. If the story is broken, you know it now, rather than after investing 500 hours in a rambling first draft. So now just keep growing the story. Take several hours and expand each sentence of your summary paragraph into a full paragraph. All but the last paragraph should end in a disaster. The final paragraph should tell how the book ends.

This is a lot of fun, and at the end of the exercise, you have a pretty decent one-page skeleton of your novel. It’s okay if you can’t get it all onto one single-spaced page. What matters is that you are growing the ideas that will go into your story. You are expanding the conflict. You should now have a synopsis suitable for a proposal, although there is a better alternative for proposals . . .

Step 5) Take a day or two and write up a one-page description of each major character and a half-page description of the other important characters. These “character synopses” should tell the story from the point of view of each character. As always, feel free to cycle back to the earlier steps and make revisions as you learn cool stuff about your characters. I usually enjoy this step the most and lately, I have been putting the resulting “character synopses” into my proposals instead of a plot-based synopsis. Editors love character synopses, because editors love character-based fiction.

Step 6) By now, you have a solid story and several story-threads, one for each character. Now take a week and expand the one-page plot synopsis of the novel to a four-page synopsis. Basically, you will again be expanding each paragraph from step (4) into a full page. This is a lot of fun, because you are figuring out the high-level logic of the story and making strategic decisions. Here, you will definitely want to cycle back and fix things in the earlier steps as you gain insight into the story and new ideas whack you in the face.

Step 7) Take another week and expand your character descriptions into full-fledged character charts detailing everything there is to know about each character. The standard stuff such as birthdate, description, history, motivation, goal, etc. Most importantly, how will this character change by the end of the novel? This is an expansion of your work in step (3), and it will teach you a lot about your characters. You will probably go back and revise steps (1-6) as your characters become “real” to you and begin making petulant demands on the story. This is good — great fiction is character-driven. Take as much time as you need to do this, because you’re just saving time downstream. When you have finished this process, (and it may take a full month of solid effort to get here), you have most of what you need to write a proposal. If you are a published novelist, then you can write a proposal now and sell your novel before you write it. If you’re not yet published, then you’ll need to write your entire novel first before you can sell it. No, that’s not fair, but life isn’t fair and the world of fiction writing is especially unfair.

Step 8) You may or may not take a hiatus here, waiting for the book to sell. At some point, you’ve got to actually write the novel. Before you do that, there are a couple of things you can do to make that traumatic first draft easier. The first thing to do is to take that four-page synopsis and make a list of all the scenes that you’ll need to turn the story into a novel. And the easiest way to make that list is . . . with a spreadsheet.

For some reason, this is scary to a lot of writers. Oh the horror. Deal with it. You learned to use a word-processor. Spreadsheets are easier. You need to make a list of scenes, and spreadsheets were invented for making lists. If you need some tutoring, buy a book. There are a thousand out there, and one of them will work for you. It should take you less than a day to learn the itty bit you need. It’ll be the most valuable day you ever spent. Do it.

Make a spreadsheet detailing the scenes that emerge from your four-page plot outline. Make just one line for each scene. In one column, list the POV character. In another (wide) column, tell what happens. If you want to get fancy, add more columns that tell you how many pages you expect to write for the scene. A spreadsheet is ideal, because you can see the whole storyline at a glance, and it’s easy to move scenes around to reorder things.

My spreadsheets usually wind up being over 100 lines long, one line for each scene of the novel. As I develop the story, I make new versions of my story spreadsheet. This is incredibly valuable for analyzing a story. It can take a week to make a good spreadsheet. When you are done, you can add a new column for chapter numbers and assign a chapter to each scene.

Step 9) (Optional. I don’t do this step anymore.) Switch back to your word processor and begin writing a narrative description of the story. Take each line of the spreadsheet and expand it to a multi-paragraph description of the scene. Put in any cool lines of dialogue you think of, and sketch out the essential conflict of that scene. If there’s no conflict, you’ll know it here and you should either add conflict or scrub the scene.

I used to write either one or two pages per chapter, and I started each chapter on a new page. Then I just printed it all out and put it in a loose-leaf notebook, so I could easily swap chapters around later or revise chapters without messing up the others. This process usually took me a week and the end result was a massive 50-page printed document that I would revise in red ink as I wrote the first draft. All my good ideas when I woke up in the morning got hand-written in the margins of this document. This, by the way, is a rather painless way of writing that dreaded detailed synopsis that all writers seem to hate. But it’s actually fun to develop, if you have done steps (1) through (8) first. When I did this step, I never showed this synopsis to anyone, least of all to an editor — it was for me alone. I liked to think of it as the prototype first draft. Imagine writing a first draft in a week! Yes, you can do it and it’s well worth the time. But I’ll be honest, I don’t feel like I need this step anymore, so I don’t do it now.

Step 10) At this point, just sit down and start pounding out the real first draft of the novel. You will be astounded at how fast the story flies out of your fingers at this stage. I have seen writers triple their fiction writing speed overnight, while producing better quality first drafts than they usually produce on a third draft.

You might think that all the creativity is chewed out of the story by this time. Well, no, not unless you overdid your analysis when you wrote your Snowflake. This is supposed to be the fun part, because there are many small-scale logic problems to work out here. How does Hero get out of that tree surrounded by alligators and rescue Heroine who’s in the burning rowboat? This is the time to figure it out! But it’s fun because you already know that the large-scale structure of the novel works. So you only have to solve a limited set of problems, and so you can write relatively fast.

This stage is incredibly fun and exciting. I have heard many fiction writers complain about how hard the first draft is. Invariably, that’s because they have no clue what’s coming next. Good grief! Life is too short to write like that! There is no reason to spend 500 hours writing a wandering first draft of your novel when you can write a solid one in 150. Counting the 100 hours it takes to do the design documents, you come out way ahead in time.

About midway through a first draft, I usually take a breather and fix all the broken parts of my design documents. Yes, the design documents are not perfect. That’s okay. The design documents are not fixed in concrete, they are a living set of documents that grows as you develop your novel. If you are doing your job right, at the end of the first draft you will laugh at what an amateurish piece of junk your original design documents were. And you’ll be thrilled at how deep your story has become.

Ways To Use The Snowflake

Are you struggling right now with a horrible first draft of your novel that just seems hopeless? Take an hour and summarize your story in one sentence. Does that clarify things? You’ve just completed step (1) of the Snowflake, and it only took an hour. Why not try the next few steps of the Snowflake and see if your story doesn’t suddenly start coming to life? What have you got to lose, except a horrible first draft that you already hate?

Are you a seat-of-the-pants writer who finally finished your novel, but now you’re staring at an enormous pile of manuscript that desperately needs rewriting? Take heart! Your novel’s done, isn’t it? You’ve done something many writers only dream about. Now imagine a big-shot editor bumps into you in the elevator and asks what your novel’s about. In fifteen words or less, what would you say? Take your time! This is a thought game. What would you say? If you can come up with an answer in the next hour . . . you’ve just completed Step 1 of the Snowflake! Do you think some of the other steps might help you put some order into that manuscript? Give it a shot. What have you got to lose?

Have you just got a nightmarishly long letter from your editor detailing all the things that are wrong with your novel? Are you wondering how you can possibly make all the changes before your impossible deadline? It’s never too late to do the Snowflake. How about if you take a week and drill through all the steps right now? It’ll clarify things wonderfully, and then you’ll have a plan for executing all those revisions. I bet you’ll get it done in record time. And I bet the book will come out better than you imagined.

If the Snowflake Method works for you, I’d like to hear from you. You can reach me through the contact page on my web-site.

Acknowledgments: I thank my many friends on the Chi Libris list and especially Janelle Schneider for a large number of discussions on the Snowflake and much else.

Best regards,

Randy Ingermanson signature

Randy Ingermanson, Ph.D.

 

Also See:

  1. How to Write a Novel Using the Snowflake Method
  2. Randy Ingermanson Books at Amazon

 

About The Author

Randy Ingermanson
Randy Ingermanson is a theoretical physicist and the award-winning author of six novels. He has taught at numerous writing conferences over the years and publishes the free monthly Advanced Fiction Writing E-zine.
 

Saturday, October 8, 2022

Ten Points on Plotting by Crawford Kilian

 

 Ten Points on Plotting by Crawford Kilian

  1. Nothing should happen at random. Every element in a story should have significance, whether for verisimilitude, symbolism, or the intended climax. Names, places, actions and events should all be purposeful. To test the significance of an element, ask: Why this place and not another? Why this name and not another? Why this action, this speech, and not others--or none at all? The answers should be: To persuade the reader of the story's plausibility; to convey a message about the theme of the story; to prepare the reader for the climax so that it seems both plausible and in keeping with the theme.
  2. Plot stems from character under adversity. A mild-mannered person cannot achieve his goals by an out-of-character action like a violent assault, unless we have prepared the reader for it by revealing a glimpse of some suppressed aspect of his personality that can be plausibly released by stress. And the stress itself must also be plausible, given the circumstances of the story.
  3. Each character has an urgent personal agenda. Too much is at stake to abandon that agenda without good reason. We may not share the character's urgency, but we should be able to see why he cares so much about what he's doing. A character who acts without real motivation is by definition melodramatic, doing outrageous things for the sake of the thrill it gives the reader--not because it makes sense for the character to do so.
  4. The plot of a story is the synthesis of the plots of its individual characters. Each character has a personal agenda, modified by conflict or concordance with the agendas of others. The villain doesn't get everything his way, any more than the hero does; each keeps thwarting the other, who must then improvise under pressure. If the hero is moving northwest, and the villain is moving northeast, the plot carries them both more or less due north--at least until one or the other gains some advantage.
  5. The plot ``begins'' long before the story. The story itself should begin at the latest possible moment before the climax, at a point when events take a decisive and irreversible turn. We may learn later, through flashbacks, exposition, or inference, about events occurring before the beginning of the story.
  6. Foreshadow all important elements. The first part of a story is a kind of prophecy; the second part fulfills the prophecy. Any important character, location, object should be foreshadowed early in the story. The deus ex machina is unacceptable; you can't pull a rabbit out of your hat to rescue your hero. But you can't telegraph your punch either--your readers don't want to see what's coming, especially if your characters seem too dumb to see it. The trick is to put the plot element into your story without making the reader excessively aware of its importance. Chance and coincidence, in particular, require careful preparation if they are going to influence the plot.
  7. Keep in mind the kind of story you're telling. Any story is about the relationship of an individual to society. A comic story describes an isolated individual achieving social integration either by being accepted into an existing society or by forming his own. This integration is often symbolized by a wedding or feast. A tragic story describes an integrated individual who becomes isolated; death is simply a symbol of this isolation. The plot should keep us in some degree of suspense about what kind of story we're reading. Even if we know it's a comedy, the precise nature of the comic climax should come as a surprise. If we know the hero is doomed, his downfall should stem from a factor we know about but have not given sufficient weight to.
  8. Ironic plots subvert their surface meanings. Here, an ordinarily desirable goal appears very unattractive to us: the hero marries, but chooses the wrong girl and turns his story into a tragedy. Or the hero may die, but gains some improvement in social acceptance as a result--by becoming a martyr or social savior, for example.
  9. The hero must eventually take charge of events. In any plot the hero is passive for a time, reacting to events. At some point he must try to take charge. This is the counterthrust, when the story goes into high gear. In some cases we may have a series of thrusts and counterthrusts; in the opening stages of the plot, the counterthrust helps define the hero's character and puts him in position for more serious conflicts (and counterthrusts) later in the story. You could even say that every scene presents the hero with a problem; his response is his counterthrust. In the larger structure of the plot, the counterthrust often comes after the hero's original plan of action has failed; he has learned some hard lessons and now he will apply them as he approaches the climax of the story.
  10. Plot dramatizes character. If all literature is the story of the quest for identity, then plot is the roadmap of that quest. Every event, every response, should reveal (to us if not to them) some aspect of the characters' identities. Plot elements dramatize characters' identities by providing opportunities to be brave or cowardly, stupid or brilliant, generous or mean. These opportunities come in the form of severe stress, appropriate to the kind of story you're telling. A plot element used for its own sake--a fistfight, a sexual encounter, an ominous warning--is a needless burden to the story if it does not illuminate the characters involved. Conversely, the reader will not believe any character trait that you have not dramatized through a plot device. 

 

Except from "Advice on Novel Writing by Crawford Kilian."

 

 About the Author 

Crawford Kilian
Crawford Kilian was born in New York City in 1941. He moved to Canada in 1967 and now resides in Vancouver B.C. Crawford has had twelve science fiction and fantasy novels published. He has been nominated for an Aurora Award 3 times for his novels Eyas, Lifter and Rogue Emperor- A Novel of the Chronoplane Wars. His latest contribution to SF is a non-fiction book for would-be SF writers called Writing Science Fiction and Fantasy. Crawford has two more novels in the works.

To learn more about him at Wikipedia.

 


Crawford Kilian Books at Amazon