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Showing posts with label Writing Scenes. Show all posts
Showing posts with label Writing Scenes. Show all posts

Saturday, August 24, 2024

The Power of the First Scene: Captivating Readers and Showcasing Your Writing Skills



The Power of the First Scene: Captivating Readers and Showcasing Your Writing Skills


By Olivia Salter


Crafting a captivating opening scene is crucial for drawing readers into your story. Whether you're writing a novel, short story, or screenplay, here are some effective strategies to create an engaging beginning:


  1. Know Your Ending: Counterintuitively, understanding how your story concludes can help you write a powerful opening scene. It allows you to foreshadow, create intrigue, and set the tone effectively.
  2. Establish Your Setting: Transport readers to a vivid and intriguing world. Describe the time, place, and atmosphere in a way that piques curiosity and immerses them in the story.
  3. Build an Engaging Event: Start with action, conflict, or mystery. An event that disrupts the protagonist's ordinary life immediately captures attention. Consider using a dramatic incident, a shocking revelation, or a puzzling situation.
  4. Introduce Your Protagonist: While your protagonist doesn't have to appear in the opening scene, it often works well when they do. It provides narrative focus, establishes the point of view, and builds emotional resonance. Think about how Robert Towne introduced Jake Gittes in the opening scene of "Chinatown."
  5. Develop Characters Through Dialogue: Use dialogue to reveal character traits, relationships, and conflicts. Engaging conversations can pull readers in and make them care about the characters.


Remember, a captivating opening scene sets the stage for the entire story. Experiment with different approaches, and find what resonates best with your narrative. 

Happy writing!!!


Also see:

Saturday, July 27, 2024

The Power of the First Scene: Proving Your Writing Skills and Selling Your Book

 




The Power of the First Scene: Proving Your Writing Skills and Selling Your Book


by Olivia Salter


In the world of publishing, where thousands of books battles for readers' attention, it's the first scene that holds unparalleled significance. This crucial opening not only captivates potential readers but also demonstrates your ability to craft compelling narratives. Here’s why the first scene is vital to your book’s success:

Captivating Attention from the Get-Go

In an era where attention spans are short and distractions are plenty, the first scene must hook readers immediately. It's the bait that lures them into your story world. A gripping opening can set the tone, mood, and pace, compelling readers to keep turning the pages. Whether it's a dramatic incident, an intriguing character, or an evocative description, the first scene should make a promise that the rest of the book will fulfill.

Showcasing Your Writing Skills

The first scene is a showcase of your writing prowess. It’s where you prove you can weave words into a tapestry that engages and mesmerizes. Readers, and importantly, agents and publishers, look for certain hallmarks in this opening: clarity, creativity, and a unique voice. A well-crafted first scene demonstrates your command over language, your ability to build tension, and your knack for creating vivid imagery.

Establishing the Story’s Stakes

The first scene often sets up the stakes, giving readers a glimpse of the conflicts and challenges that will drive the narrative. By hinting at the obstacles and goals, you provide a reason for readers to invest emotionally in the characters and plot. It’s an early promise of the journey they are about to undertake, ensuring they are on board from the start.

Building Reader Connection

Characters introduced in the first scene need to resonate with readers. Whether they are relatable, enigmatic, or extraordinary, these characters must evoke curiosity and empathy. A strong character introduction can make readers care about their fate, rooting for them or even against them, but always feeling something. This emotional connection is key to keeping readers engaged.

Reflecting the Book’s Unique Selling Point

Every book has a unique selling point—be it a distinctive voice, an innovative plot, or a fresh perspective. The first scene is the perfect place to hint at what makes your book special. It’s an opportunity to stand out from the multitude of other works in your genre, making readers (and agents) see why your book is worth their time and attention.

In conclusion, the first scene is not just an introduction; it’s a powerful statement of your capabilities as a writer. It’s where you make your first impression, one that can determine whether your book flies off the shelves or gathers dust. By crafting a compelling, skillful, and engaging opening, you set the stage for a successful journey from the first page to the last. In the end, it's this critical scene that proves you can actually write—and sell your book.

 

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Thursday, July 25, 2024

Writing the Perfect Scene

 

Writing the Perfect Scene

 

by Olivia Salter


Writing the perfect scene in a fictional novel involves a delicate balance of structure, emotion, and purpose. Let’s dive into the key elements:

1. Large-Scale Structure of a Scene

A scene has two levels of structure:

  • Objective: To create a powerful emotional experience for the reader.
  • How to Achieve It:
    • Start Late, End Early: Jump into the action as late as possible and exit before it drags.
    • Use an Engine: Every scene should propel the reader through the story by advancing the plot or revealing character insights.
    • Multitask: Scenes can serve multiple purposes (e.g., reveal backstory, introduce conflict, deepen relationships).
    • Play With Time: Vary pacing by stretching or compressing time within a scene.
    • Cannibalize Other Scenes: Combine scenes to streamline the narrative.
    • Supercharge Conflict: Introduce tension, obstacles, and stakes.
    • Character Change: Show how the characters evolve or react.
    • Essential to Plot Progression: Ensure each scene contributes to the overall story.

2. Small-Scale Structure of a Scene

Within a scene, consider:

  • Setting: Describe the environment vividly.
  • Characterization: Reveal character traits, emotions, and motivations.
  • Dialogue: Use authentic dialogue to advance the plot or deepen relationships.
  • Action: Show characters doing something relevant.
  • Emotion: Evoke feelings through sensory details.
  • Conflict: Introduce tension or obstacles.
  • Resolution: End with a sense of change or anticipation.

Remember, perfection lies in creating a rich emotional experience for your reader. 

Happy writing!!!

 

Also see:

Saturday, October 22, 2022

Writing The Perfect Scene by Randy Ingermanson


Writing The Perfect Scene 

by Randy Ingermanso

 

Having trouble making the scenes in your novel work their magic? In this article, I’ll show you how to write the “perfect” scene.

Maybe you think it’s impossible to write the perfect scene. After all, who can choose every word perfectly, every thought, every sentence, every paragraph? What does perfection mean, anyway?

Honestly, I don’t know. Perfection is in the eye of the beholder. Style is a matter of taste.

But structure is pretty well understood. Maybe you can’t write the perfectly styled scene. But you can write the perfectly structured scene. And that’s a whale of a lot better than writing a badly structured scene.

The Two Levels of Scene Structure

A scene has two levels of structure, and only two. They are:

  • The large-scale structure of the scene
  • The small-scale structure of the scene

This may seem obvious, but by the end of this article, I hope to convince you that it’s terribly profound. If you then want to fling large quantities of cash at me in gratitude, please don’t. I’d really rather have a check. With plenty of zeroes. I am going to steal insights from Dwight Swain’s book, Techniques of the Selling Writer. This is quite simply the finest book ever written on how to write fiction. If you don’t have this book, you are robbing yourself blind. I will be giving you the high points in this article, but there is really no substitute for reading the book and digesting it.

Before we begin, we need to understand how we keep score. How do we know what perfection is? The answer is based on understanding your reader’s motivation for reading.

Your reader is reading your fiction because you provide him or her with a powerful emotional experience. If you’re writing a romance, you must create in your reader the illusion that she is falling in love herself. If you’re writing a thriller, you must create in your reader the illusion that he is in mortal danger and has only the tiniest chance of saving his life (and all of humanity). If you’re writing a fantasy, you must create in your reader the illusion that she is actually in another world where all is different and wonderful and magical. And so on for all the other genres.

If you fail to create these emotions in your reader, then you have failed. If you create these emotions in your reader, then you have succeeded. The better you create the desired emotional experience in your reader, the better your fiction. Perfection in writing comes when you have created the fullest possible emotional experience for your reader.

Large-Scale Structure of a Scene

The large-scale structure of a scene is extremely simple. Actually, there are two possible choices you can make for your scene structure. Dwight Swain calls these two choices “scenes” and “sequels”. This is horrendously confusing, since both of these are what most ordinary people call scenes. In what follows, I’m going to capitalize these terms, calling them Scenes and Sequels. That is your signal that I’m using Swain’s language. When I use the word “scene” in the ordinary non-Swain sense, I’ll leave it uncapitalized. Since you are exceptionally brilliant and perceptive, you will not find this a problem. Let me give you the high points on Scenes and Sequels right up front.

Scene has the following three-part pattern:

  1. Goal
  2. Conflict
  3. Disaster

Sequel has the following three-part pattern:

  1. Reaction
  2. Dilemma
  3. Decision

You may think these patterns are too simple. You may think this is reducing writing to Paint-by-Numbers. Well, no. This is reducing fiction to the two patterns that have been proven by thousands of novelists to actually work. There are plenty of other patterns people use. They typically work less well. It may well be that there are other patterns that work better. If you can find one that works better, please tell me. But for now, let’s pretend that Dwight Swain is right. Let’s pretend these are absolutely the best possible patterns for writing fiction. Let’s pretend these are the keys to writing the perfect scene. Let’s move on and look at each of these in turn.

As we said, the Scene has the three parts Goal, Conflict, and Disaster. Each of these is supremely important. I am going to define each of these pieces and then explain why each is critical to the structure of the Scene. I assume that you have selected one character to be your Point Of View character. In what follows, I’ll refer to this character as your POV character. Your goal is to convincingly show your POV character experiencing the scene. You must do this so powerfully that your reader experiences the scene as if she were the POV character.

  1. Goal: A Goal is what your POV character wants at the beginning of the Scene. The Goal must be specific and it must be clearly definable. The reason your POV character must have a Goal is that it makes your character proactive. Your character is not passively waiting for the universe to deal him Great Good. Your character is going after what he wants, just as your reader wishes he could do. It’s a simple fact that any character who wants something desperately is an interesting character. Even if he’s not nice, he’s interesting. And your reader will identify with him. That’s what you want as a writer.
  2. Conflict: Conflict is the series of obstacles your POV character faces on the way to reaching his Goal. You must have Conflict in your Scene! If your POV character reaches his Goal with no Conflict, then the reader is bored. Your reader wants to struggle! No victory has any value if it comes too easy. So make your POV character struggle and your reader will live out that struggle too.
  3. Disaster: A Disaster is a failure to let your POV character reach his Goal. Don’t give him the Goal! Winning is boring! When a Scene ends in victory, your reader feels no reason to turn the page. If things are going well, your reader might as well go to bed. No! Make something awful happen. Hang your POV character off a cliff and your reader will turn the page to see what happens next.

That’s all! There is literally nothing more you need to know about Scenes. Now let’s look at Sequels . . .

The Sequel has the three parts Reaction, Dilemma, and Decision. Again, each of these is critical to a successful Sequel. Remove any of them and the Sequel fails to work. Let me add one important point here. The purpose of a Sequel is to follow after a Scene. A Scene ends on a Disaster, and you can’t immediately follow that up with a new Scene, which begins with a Goal. Why? Because when you’ve just been slugged with a serious setback, you can’t just rush out and try something new. You’ve got to recover. That’s basic psychology.

  1. Reaction: A Reaction is the emotional follow-through to a Disaster. When something awful happens, you’re staggering for awhile, off-balance, out of kilter. You can’t help it. So show your POV character reacting viscerally to his Disaster. Show him hurting. Give your reader a chance to hurt with your characters. You may need to show some passage of time. This is not a time for action, it’s a time for re-action. A time to weep. But you can’t stagger around in pain forever. In real life, if people do that they lose their friends. In fiction, if you do it, you lose your readers. Eventually, your POV character needs to get a grip. To take stock. To look for options. And the problem is that there aren’t any . . .
  2. Dilemma: A Dilemma is a situation with no good options. If your Disaster was a real Disaster, there aren’t any good choices. Your POV character must have a real dilemma. This gives your reader a chance to worry, which is good. Your reader must be wondering what can possibly happen next. Let your POV character work through the choices. Let him sort things out. Eventually, let him come to the least-bad option . . .
  3. Decision: A Decision is the act of making a choice among several options. This is important, because it lets your POV character become proactive again. People who never make decisions are boring people. They wait around for somebody else to decide. And nobody wants to read about somebody like that. So make your character decide, and make it a good decision. Make it one your reader can respect. Make it risky, but make it have a chance of working. Do that, and your reader will have to turn the page, because now your POV character has a new Goal.

And now you’ve come full circle. You’ve gone from Scene to Sequel and back to the Goal for a new Scene. This is why the Scene-Sequel pattern is so powerful. A Scene leads naturally to a Sequel, which leads naturally to a new Scene. And so on forever. At some point, you’ll end the cycle. You’ll give your POV character either Ultimate Victory or Ultimate Defeat and that will be the end of the book. But until you get there, the alternating pattern of Scene and Sequel will carry you through. And your reader will curse you when he discovers that he’s spent the whole doggone night reading your book because he could not put the thing down.

That’s perfection.

However, it’s only half the battle. I’ve told you how to design the Scenes and Sequels in the large scale. But you still need to write them. You need to write paragraph after compelling paragraph, with each one leading your POV character smoothly through from initial Goal to knuckle-whitening Conflict to bone-jarring Disaster, and then through a visceral Reaction to a horrible Dilemma and finally on to a clever Decision.

How do you do that? How do you execute those paragraphs? How do you do it perfectly?

Small-Scale Structure of a Scene

The answer is to use what Dwight Swain calls “Motivation-Reaction Units.” He calls them MRUs for short. This is such an absurdly ridiculous term that I’m going to keep it, just to prove that Mr. Swain was not perfect. Writing MRUs is hard. However, I’ve found that it provides the most bang for the buck in improving your writing. I’ve mentored many writers, and a universal problem for them was the failure to write MRUs correctly. My solution was to make them painfully work through several chapters so that each one was nothing more nor less than a string of perfect MRUs. After a few chapters, the technique gets easier. Then I maliciously require them to rewrite their whole novel this way. This is brutally hard work, but those who have survived it have become much better writers.

Writing MRUs correctly is the magic key to compelling fiction. I don’t care if you believe me or not. Try it and see.

I hope you are salivating to learn this magical tool. You need to first suffer through one full paragraph of theory. I know you will do this because you are intelligent and patient and because I am flattering you quite thickly.

You will write your MRUs by alternating between what your POV character sees (the Motivation) and what he does (the Reaction). This is supremely important. Remember that Swain calls these things “Motivation-Reaction Units”. The Motivation is objective but it is something that your character can see (or hear or smell or taste or feel). You will write this in such a way that your reader also sees it (or hears it or smells it or tastes it or feels it). You will then start a new paragraph in which your POV character does one or more things in Reaction to the Motivation. There is an exact sequence you must follow in writing your Reaction. The sequence is based on what is physiologically possible. Note that the Motivation is external and objective. The Reaction is internal and subjective. If you do this, you create in your reader the powerful illusion that he is experiencing something real. Now let’s break this down into more detail . . .

The Motivation is external and objective, and you present it that way, in objective, external terms. You do this in a single paragraph. It does not need to be complicated.

Here is a simple example:

The tiger dropped out of the tree and sprang toward Jack.

Note the key points here. This is objective. We present the Motivation as it would be shown by a videocamera. Nothing here indicates that we are in Jack’s point of view. That comes next, but in the Motivation we keep it simple and sharp and clean.

The Reaction is internal and subjective, and you present it that way, exactly as your POV character would experience it — from the inside. This is your chance to make your reader be your POV character. To repeat myself, this must happen in its own paragraph (or sequence of paragraphs). If you leave it in the same paragraph as the Motivation, then you risk whip-sawing the reader. Which no reader enjoys.

The Reaction is more complex than the Motivation. The reason is that it is internal, and internal processes happen on different time-scales. When you see a tiger, in the first milliseconds, you only have time for one thing — fear. Within a few tenths of a second, you have time to react on instinct, but that is all it will be — instinct, reflex. But shortly after that first reflexive reaction, you will also have time to react rationally, to act, to think, to speak. You must present the full complex of your character’s reactions in this order, from fastest time-scale to slowest. If you put them out of order, then things just don’t feel right. You destroy the illusion of reality. And your reader won’t keep reading because your writing is “not realistic.” Even if you got all your facts right.

Here is a simple example:

A bolt of raw adrenaline shot through Jack’s veins. He jerked his rifle to his shoulder, sighted on the tiger’s heart, and squeezed the trigger. “Die, you bastard!”

Now let’s analyze this. Note the three parts of the Reaction:

  1. Feeling: “A bolt of raw adrenaline shot through Jack’s veins.” You show this first, because it happens almost instantly.
  2. Reflex: “He jerked his rifle to his shoulder . . .” You show this second, as a result of the fear. An instinctive result that requires no conscious thought.
  3. Rational Action and Speech: “. . . sighted on the tiger’s heart, and squeezed the trigger. ‘Die, you bastard!'” You put this last, when Jack has had time to think and act in a rational way. He pulls the trigger, a rational response to the danger. He speaks, a rational expression of his intense emotional reaction.

It is legitimate to leave out one or two of these three parts. (You can’t leave out all three or you have no Reaction.) But there is one critical rule to follow in leaving parts out: Whatever parts you keep in must be in the correct order. If there is a Feeling, it must come first. If there is a Reflex, it must never come before a Feeling. If there is some Rational Action, it must always come last. This is simple and obvious and if you follow this rule, your Reactions will be perfectly structured time after time.

And after the Reaction comes . . . another Motivation. This is the key. You can’t afford to write one perfect MRU and then be happy. You’ve got to write another and another and another. The Reaction you just wrote will lead to some new Motivation that is again external and objective and which you will write in its own paragraph. Just to continue the example we’ve created so far:

The bullet grazed the tiger’s left shoulder. Blood squirted out of the jagged wound. The tiger roared and staggered, then leaped in the air straight at Jack’s throat.

Note that the Motivation can be complex or it can be simple. The only requirement is that it be external and objective, something that not only Jack can see and hear and feel but which any other observer could also see and hear and feel, if they were there.

The important thing is to keep the alternating pattern. You write a Motivation and then a Reaction and then another Motivation and then another Reaction. When you run out of Motivations or Reactions, your Scene or Sequel is over. Don’t run out too soon. Don’t drag on too long.

Write each Scene and Sequel as a sequence of MRUs. Any part of yourScene or Sequel which is not an MRU must go. Cut it ruthlessly. Show no mercy. You can not afford charity for a single sentence that is not pulling its weight. And the only parts of your scene that pull their weight are the MRUs. All else is fluff.

About Those Pesky Rules

You may be feeling that it’s impossible to write your scenes following these rules. Doing so causes you to freeze. You stare blindly at the computer screen, afraid to move a muscle for fear of breaking a Rule. Oh dear, you’ve got yourself a case of writer’s block. That’s bad. Now let me tell you the final secret for writing the perfect scene.

Forget all these rules. That’s right, ignore the varmints. Just write your chapter in your usual way, putting down any old words you want, in any old way you feel like. There, that feels better, doesn’t it? You are creating, and that’s good. Creation is constructing a story from nothing. It’s hard work, it’s fun, it’s exciting, it’s unstructured. It’s imperfect. Do it without regard for the rules.

When you have finished creating, set it aside for awhile. You will later need to edit it, but now is not the time. Do something else. Write another scene. Go bowling. Spend time with those annoying people who live in your house. Remember them? Your family and friends? Do something that is Not Writing.

Later on, when you are ready, come back and read your Great Piece of Writing. It will have many nice points to it, but it will not be perfectly structured. Now you are ready to edit it and impose perfect structure on it. This is a different process than Creation. This is Analysis, and it is the opposite of Creation. Analysis is destruction. You must now take it apart and put it back together.

Analyze the scene you have written. Is it a Scene or a Sequel? Or neither? If it is neither, then you must find a way to make it one or the other or you must throw it away. If it is a Scene, verify that it has a Goal, a Conflict, and a Disaster. Identify them each in a one-sentence summary. Likewise, if it’s a Sequel, verify that it has a Reaction, a Dilemma, and a Decision. Identify each of these in a one-sentence summary. If you can’t put the scene into one of these two structures, then throw the scene away as the worthless piece of drivel that it is. You may someday find a use for it as a sonnet or a limerick or a technical manual, but it is not fiction and there is no way to make it fiction, so get rid of it.

Now that you know what your scene is, either Scene or Sequel, rewrite it MRU by MRU. Make sure every Motivation is separated from every Reaction by a paragraph break. It is okay to have multiple paragraphs for a single Motivation or a single Reaction. It is a capital crime to mix them in a single paragraph. When they are separated correctly, you may find you have extra parts that are neither Motivation nor Reaction. Throw them away, no matter how beautiful or clever they are. They are not fiction and you are writing fiction.

Examine each Motivation and make sure that it is entirely objective and external. Show no mercy. You can not afford mercy on anything that poisons your fiction. Kill it or it will kill you.

Now identify the elements of each Reaction and make sure they are as subjective and internal as possible. Present them as nearly as you can from inside the skin of your POV character. Make sure they are in the correct order, with Feelings first, then Reflexive Actions, and finally Rational Actions and Speech. Again, eliminate everything else, even brilliant insights that would surely get you a Nobel peace prize. Brilliant insights are very fine, but if they aren’t fiction, they don’t belong in your fiction. If you can contrive to rearrange such a thing to be in a correct fictional pattern, then fine. Keep it. Otherwise, slit its vile throat and throw the carcass to the wolves. You are a novelist, and that’s what novelists do.

When you reach the end of the scene, whether it is a Scene or a Sequel, check to make sure that everything is correctly placed in an MRU and all carcasses are thrown out. Feel free to edit the scene for style, clarity, wit, spelling, grammar, and any other thing you know how to do. When you are done, pat yourself on the back.

You have written a perfect scene. All is well in your world. You are done with this scene.

Now go do it again and again until you finish your book.

 

About The Author

Randy Ingermanson
Randy Ingermanson is a theoretical physicist and the award-winning author of six novels. He has taught at numerous writing conferences over the years and publishes the free monthly Advanced Fiction Writing E-zine.
 

Thursday, October 13, 2022

Constructing a Scene by Crawford Kilian

Constructing a Scene

by Crawford Kilian

 

The basic unit of fiction is not the sentence or the paragraph, but the scene. Every scene in a story has both a verbal and a nonverbal content. The verbal content may be a young man fervently courting a girl, or the President of the United States deciding whether to go ahead with a nuclear attack on a biological-warfare research center. The nonverbal content appears in the way you present the scene: You want your reader to think that the young man is touchingly awkward, or obnoxiously crude; that the president is a shallow twerp or a deeply sensitive man facing a terrible decision.

In effect, you are like an attorney presenting a case to the jury: You supply the evidence, and the jury supplies the verdict. If you tell us that the young man is touchingly awkward, we may well disbelieve you. But if you show us his awkward behavior, and we say, ``Aw, the poor lunk!''--then your scene has succeeded.

Every scene presents a problem of some kind for one or more characters, and shows us how the characters deal with that problem. That, in turn, shows us something about the characters and moves the story ahead.

Here's an exercise I've found useful with my fiction-writing students. I give them about 30 minutes to take the following elements to construct a scene that dramatizes the elements and leads to a decisive resolution:

  • A taxi and public-transit strike that's completely tied up downtown traffic
  • Donald Benson, a 35-year-old businessman: male chauvinist, aggressive personality, with business troubles
  • Helene Williams, his 22-year-old secretary: insecure in her new job, able to make friends easily, knows the city well
  • The need to get Donald to a hotel out at the airport to make a crucial presentation to a potential investor from Los Angeles; the investor will be flying out in four hours.
Give yourself half an hour to write such a scene, so that the reader will finish it knowing all this information. I predict you'll be amazed at how quickly you can produce the scene, and at how it leads logically to another scene. The key is *knowing what you want to show your reader about your characters and their problems.* Once you know that, everything else follows pretty easily. So consider what's going on in your own story. What do you want your reader to think about your heroine? That she's shy but determined? That she thinks no man could ever love her? That she's perceptive about other women but baffled by men? Whatever those traits may be, you should be able to think of logical, plausible events that could force her to show them to us.

In some cases, your plot will give you some automatic scenes. If your heroine is flying from New York to Frankfurt, maybe her seatmate is an attractive man who studiously ignores her; maybe the German customs people give her a hard time but she insists on her rights; maybe the heroine sees the attractive man greeted by a woman he seems to dote on even though the perceptive heroine can see the woman despises him. And so on.

How long should a scene be? Long enough to make its point. A scene may run to just a sentence or two, or it may take up 20 pages. When it ends, we should know more about the characters involved, and their problems should have increased. This doesn't mean endlessly increasing gloom, but it means that even a success only clears the way for a more stressful scene to come. The hero may disarm the terrorist bomb in the daycare center, but the resulting publicity will make him a marked man; now the terrorists will try to kill him or his loved ones.

How many characters should take part in a scene? As few as possible. Even a debate in Congress isn't going to involve every last representative. Here's a tip in this connection: If your plot demands a fairly large cast--for example, your protagonist is the commanding officer of an infantry platoon, or the headmistress of a girls' school--don't introduce a whole mob of characters at once. Bring in your protagonist first, in a scene that demonstrates the character's key traits (courage, leadership, self-hatred, whatever). Then bring in each of the supporting characters in a scene that lets him or her display key traits as well, while deepening our understanding of the protagonist and moving the plot along.

This way we build up interest in the story by building up interest in the varied and complex characters. Tolkien does it in The Lord of the Rings; Kurosawa does it in Seven Samurai. Learn from the old masters!



Except from "Advice on Novel Writing by Crawford Kilian."


 About the Author 

Crawford Kilian
Crawford Kilian was born in New York City in 1941. He moved to Canada in 1967 and now resides in Vancouver B.C. Crawford has had twelve science fiction and fantasy novels published. He has been nominated for an Aurora Award 3 times for his novels Eyas, Lifter and Rogue Emperor- A Novel of the Chronoplane Wars. His latest contribution to SF is a non-fiction book for would-be SF writers called Writing Science Fiction and Fantasy. Crawford has two more novels in the works.

To learn more about him at Wikipedia.

 


Crawford Kilian Books at Amazon